Baseball Life - Career Sim
A baseball game with no game to play. Live one player's career from 18 to retirement on weekly decisions alone. Every growth formula, at-bat probability and injury roll is published inside the game — there are no hidden stats.
Footage may be used freely, monetization included. No permission needed (details).
FACT SHEET
Figures as of September 24, 2026.
| Title | Baseball Life - Career Sim (Japanese: 野球人生 -プロ野球選手育成シミュレーション-) |
|---|---|
| Developer / Publisher | Masaki Kubota (solo developer) |
| Genre | Career simulation (Sports / Simulation) |
| Platforms | iOS (out now) / Steam for Windows (in development) |
| Price | Free with in-app purchases Seven one-time unlocks plus optional rewarded ads. No purchase affects stats or ability. |
| Release | September 2026 |
| Languages | Japanese, English, Korean, Traditional Chinese, Simplified Chinese, Spanish, Portuguese |
| Requirements | iPhone / iOS 17.0+ / portrait |
| App Store | apps.apple.com/app/id6807748356 |
| Website | baseballlife.pages.dev/en |
| Contact | fes1120@yahoo.co.jp |
DESCRIPTIONS
Reprint as-is, no changes needed.
SHORTA baseball game with no game to play: live one player's career from 18 to retirement.
MEDIUMLive one baseball player's life from 18 to retirement — a decision-driven career sim with no game controls, where every formula is shown in-game.
LONGCreate one baseball player and live their career from the draft to retirement. Play as a batter, pitcher, or a rare two-way player. There's nothing to control on the field: you pick the training, manage fatigue and injury risk, and negotiate your contract. Every growth formula, at-bat probability, and injury risk is published inside the game — nothing is hidden.
STORY ANGLES
Each is written to carry a piece on its own — they don't stack.
You never swing and never pitch. You only decide. What's left when you remove reflexes from a sports game?
Growth, at-bat probabilities, injury rolls — all readable from the in-game "How to play & formulas" screen. You are never asked to accept an outcome on faith. Hidden stats are the norm in this genre; this game has none.
A paid "+30 talent points" product used to exist. Talent feeds ability, which feeds career score, which feeds Hall of Fame points, which feed talent — so you could buy your way up the all-time leaderboard. It was rewritten as a purely cosmetic unlock. No paid item buys ability directly anymore.
Every App Store review has a developer reply, and the replies say specifically what changed. One report — a player told he's washed up the same year he won the triple crown — got a wording fix three days later. Version went 1.4.0 to 2.0.0 in three weeks.
ASSETS
1920×1080. Right-click an image, or use the link under each caption. Japanese-language versions are on the Japanese page.
App icon (1024px): icon-1024.png · Need portrait iPhone shots (7 languages) or anything at higher resolution? Just ask.
You may use footage freely, including monetized videos and streams. No permission needed, no spoiler restrictions, and you're welcome to edit, commentate and analyze. If you credit, please use "Baseball Life / Masaki Kubota".
Contact the developerFAQ
No. Every team and player, domestic and overseas, is fictional.
No. Saves stay on the device and are never uploaded. The only network use is serving ads.
No. No purchase buys ability or points directly. Purchases remove ads, add conveniences such as save slots, or unlock cosmetics; two of them (the Elite Prospect start and picking your first team) are shortcuts to options you can also unlock by playing (retiring with an S rank, or Hall of Fame points). Rewarded ads are always optional.
In development. No date or price yet — this page will be updated when there is one.
In development.
Masaki Kubota, working solo — design, code, UI, all seven localizations and the store assets.